Development of Religion-Based Digital Comic Media to Improve Environmental Literacy in Primary School Students
DOI:
https://doi.org/10.56916/jirpe.v4i3.1511Keywords:
Digital comics, Religious values, Environmental literacy, Character education, Learning mediaAbstract
This study aims to develop digital comic media based on religious values to improve environmental literacy among sixth-grade students. This study uses a research and development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) instructional design model. Each ADDIE stage is adapted to ensure the resulting media are valid, practical, and pedagogically effective. A needs analysis revealed that existing learning media were contextually irrelevant and failed to integrate Islamic values. During the design phase, learning objectives were formulated based on the 2013 curriculum and integrated the values of Khalīfah, Ṭahārah, and Amanah into the digital comic narrative developed using Canva and Krita. Validation by subject matter, media, and language experts showed a very high level of validity (85–90%). Implementation at SDN Simogirang 1 involved 25 students using a single-group pretest-posttest design. Practicality test results showed positive responses from 89.3% of teachers and 85.2% of students. Effectiveness testing using N-Gain and paired-sample t-tests revealed a significant increase in environmental literacy among students (N-Gain = 0.61, p < 0.05). This religion-based digital comic medium has proven to be highly valid, practical, and effective in enhancing environmental literacy in Islamic religious education at the primary school level.
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