Development of Canva-based Printed Comic Media on Fourth Grade Photosynthesis Material of SD Negeri Tepungsari
DOI:
https://doi.org/10.56916/jirpe.v4i4.1952Keywords:
Printed comic media, Canva, Photosynthesis, Elementary science education, ADDIE modelAbstract
This study aims to improve and test the validity and praticality of Canva-based printed comic Learning media on photosynthesis materials for fourth grade students. The development Model applied is ADDIE, which includes the stages of analysis, design, development, implementation, and evaluation. According to the validation results of media, language, and material experts, comic media is considered very valid, with an average validity of 84,73%. The practical test showed that themedia isvery pratical, with a response rate of 82,85% from students and 81,64% from teachers. Comic Media is considered to be able to display the process of photosynthesis visually in an interesting and easy to understand way, which is in line with the characteristics of the cognitive development of elementary school students. This research shows that the application of Canva-based print comic media in the science learning prosess is feasible.
References
Amalida, L., & Halimah, L. (2023). Tantangan pembelajaran abad-21: Pengembangan media pembelajaran interaktif berbasis power point untuk meningkatkan hasil belajar siswa. Jurnal Ilmiah PENDAS: Primary Educational Journal, 4(1), 54–60. https://doi.org/10.29303/pendas.v4i1.2082
Bower, M. (2017). Design of technology-enhanced learning: Integrating research and practice. Emerald Publishing Limited.
Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer.
Bransford, J. D., Browning, A. L., & Cocking, R. R. (1999). How people learn: Brain, mind, experience, and school. National Academy Press.
Bybee, R. W., & Fuchs, B. (2006). Preparing the 21st century workforce: A new reform in science and technology education. Journal of Research in Science Teaching, 43(4), 349–352. https://doi.org/10.1002/tea.20147
Canal, P. (1999). Photosynthesis and "inverse respiration" in plants: An inevitable misconception? International Journal of Science Education, 21(4), 363–371. https://doi.org/10.1080/095006999290598
Carney, R. N., & Levin, J. R. (2002). Pictorial illustrations still improve students' learning from text. Educational Psychology Review, 14(1), 5–26. https://doi.org/10.1023/A:1013176309260
Case, R. (1985). Intellectual development: Birth to adulthood. Academic Press.
Dalacosta, K., Kamariotaki-Paparrigopoulou, M., Palyvos, J. A., & Spyrellis, N. (2009). Multimedia application with animated cartoons for teaching science in elementary education. Computers & Education, 52(4), 741–748. https://doi.org/10.1016/j.compedu.2008.11.018
Danaswari, R. W., Kartimi, & Roviati, E. (2019). Pengembangan bahan ajar dalam bentuk media komik untuk meningkatkan hasil belajar siswa kelas X SMAN 9 Cirebon pada pokok bahasan ekosistem. Jurnal Scientiae Educatia, 2(4), 1–17. https://www.syekhnurjati.ac.id/Jurnal/index.php/sceducatia/article/view/477
Ertmer, P. A., & Ottenbreit-Leftwich, A. T. (2010). Teacher technology change: How knowledge, confidence, beliefs, and culture intersect. Journal of Research on Technology in Education, 42(3), 255–284. https://doi.org/10.1080/15391523.2010.10782551
Faizin, M., Cahya, B., Alnaria, K., Intan, M., Alya, S., & Putri, H. (2023). Peserta didik abad 21 perspektif Imam Al-Ghazali dalam pendidikan Islam. Jurnal Pendidikan Islam, 9(1), 8–19. https://jurnal-tarbiyah.iainsorong.ac.id/index.php/alfikr/article/view/309
Gambrell, L. B., & Jawitz, P. B. (1993). Mental imagery, text illustrations, and children's story comprehension and recall. Reading Research Quarterly, 28(3), 265–276. https://doi.org/10.2307/747998
Gilbert, J. K., & Treagust, D. (2009). Multiple representations in chemical education. Springer Science & Business Media.
Ginting, L. C. B., Murron, F. S., Fitriani, A. D., Mufliva, R., Rahmawati, E., & Somantri, M. (2025). Development of Comic Character as a Media to Foster Caring and Responsibility for Children. International Research Journal of Multidisciplinary Scope, 6(1), 1451-1462. https://doi.org/10.47857/irjms.2025.v06i01.02470
Gorman, M. (2003). Getting graphic!: Using graphic novels to promote literacy with preteens and teens. Linworth Publishing.
Haslam, F., & Treagust, D. F. (1987). Diagnosing secondary students' misconceptions of photosynthesis and respiration in plants using a two-tier multiple choice instrument. Journal of Biological Education, 21(3), 203–211. https://doi.org/10.1080/00219266.1987.9654897
Hegarty, M. (2004). Mechanical reasoning by mental simulation. Trends in Cognitive Sciences, 8(6), 280–285. https://doi.org/10.1016/j.tics.2004.04.001
Hew, K. F., & Brush, T. (2007). Integrating technology into K-12 teaching and learning: Current knowledge gaps and recommendations for future research. Educational Technology Research and Development, 55(3), 223–252. https://doi.org/10.1007/s11423-006-9022-5
Honey, M., Pearson, G., & Schweingruber, H. A. (Eds.). (2014). STEM integration in K-12 education: Status, prospects, and an agenda for research. National Academies Press.
Hosler, J., & Boomer, K. B. (2011). Are comic books an effective way to engage nonmajors in learning and appreciating science? CBE—Life Sciences Education, 10(3), 309–317. https://doi.org/10.1187/cbe.10-07-0090
Imanulhaq, R., & Ichsan. (2022). Analisis teori perkembangan kognitif Piaget pada tahap anak usia operasional konkret 7-12 tahun sebagai dasar kebutuhan media pembelajaran. Waniambey: Journal of Islamic Education, 3(2), 126–134. https://doi.org/10.53837/waniambey.v3i2.174
Khakim, L., Suyoto, Mushafanah, Q., & Karsono. (2024). Pengembangan video animasi Plotagon materi fotosintesis di kelas IV SD Supriyadi 02 Semarang. Jurnal Sinektik, 6(1), 53–59. https://doi.org/10.33061/js.v6i1.8794
Khomaidah, S., & Harjono, N. (2019). Meta-analisis efektivitas penggunaan media animasi dalam meningkatkan hasil belajar ipa. Indonesian Journal Of Educational Research and Review, 2(2), 143-148. https://doi.org/10.23887/ijerr.v2i2.17335
Koehler, M. J., & Mishra, P. (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1), 60–70. http://www.citejournal.org/articles/v9i1general1.pdf
Lawrence, S. A., Saran, R., Johnson, T., & Lafontant, M. (2020). Preparing 21st Century teachers: Supporting digital literacy and technology integration in p6 classrooms. In Participatory literacy practices for p-12 classrooms in the digital age (pp. 140-162). IGI Global. https://doi.org/10.4018/978-1-7998-0000-2.ch008
Mahat, H., Hashim, M., Saleh, Y., Nayan, N., & Norkhaidi, S. B. (2024). Pembangunan dan kesahan modul komik digital berasaskan aplikasi Canva bagi topik sumber dan penggunaan tenaga dalam mata pelajaran geografi tingkatan 2. Malaysian Journal of Social Sciences and Humanities, 9(3), e002313. https://doi.org/10.47405/mjssh.v9i3.2313
Manshur, U., & Ramdlani, M. (2020). Media audio visual dalam pembelajaran PAI. Al Murabbi, 5(1), 1–8. https://doi.org/10.35891/amb.v5i1.1854
Marmaroti, P., & Galanopoulou, D. (2006). Pupils' understanding of photosynthesis: A questionnaire for the simultaneous assessment of all aspects. International Journal of Science Education, 28(4), 383–403. https://doi.org/10.1080/09500690500277805
Mayer, R. E., & Sims, V. K. (1994). For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning. Journal of Educational Psychology, 86(3), 389–401. https://doi.org/10.1037/0022-0663.86.3.389
McKenney, S., & Reeves, T. C. (2019). Conducting educational design research (2nd ed.). Routledge.
Mtebe, J. S., & Raisamo, R. (2014). A model for assessing Learning Management System success in higher education in Sub‐Saharan countries. The Electronic Journal of Information Systems in Developing Countries, 61(1), 1-17. https://doi.org/10.1002/j.1681-4835.2014.tb00436.x
Mukarromah, A., & Andriana, M. (2022). Peranan guru dalam mengembangkan media pembelajaran. Journal of Science and Education Research, 1(1), 43–50. https://doi.org/10.62759/jser.v1i1.7
Osborne, J., & Dillon, J. (2008). Science education in Europe: Critical reflections. The Nuffield Foundation.
Paivio, A. (1986). Mental representations: A dual coding approach. Oxford University Press.
Pebrianti, F. (2019). Kemampuan guru dalam membuat media pembelajaran sederhana. Prosiding Seminar Nasional Bulan Bahasa (Semiba), 93–98.
Piaget, J. (1976). The grasp of consciousness: Action and concept in the young child. Harvard University Press.
Plomp, T., & Nieveen, N. (Eds.). (2013). Educational design research: Introduction and illustrative cases. Netherlands Institute for Curriculum Development (SLO).
Priadi, M. A., Dewi, S. K. T., & Prabowo, G. C. W. (2023). Improving Students’ Scientific Literacy Skills Using Inquiry-Based E-Comic At The Tenth Grader In Lampung Province. Biosfer: Jurnal Tadris Biologi, 14(1), 99-110. https://doi.org/10.24042/biosfer.v14i1.17607
Qomariyah, R. S., Karimah, I., Masruro, Soleha, R., & Ferdiansyah, D. (2022). Problematika kurangnya media pembelajaran di SD Tanjungsari yang berdampak pada ketidak efektifan pada proses penilaian. PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta, 34(1), 22–36. https://doi.org/10.21009/parameter.341.04
Richey, R. C., & Klein, J. D. (2014). Design and development research: Methods, strategies, and issues. Routledge.
Rieber, L. P. (1990). Animation in computer-based instruction. Educational Technology Research and Development, 38(1), 77–86. https://doi.org/10.1007/BF02298250
Safitri, I. G., Sujana, A., & Aeni, A. N. (2023). Pengembangan BARCODI (Barcode Comic Digital) berorientasi penguasaan konsep siswa sekolah dasar pada materi fotosintesis. Lectura: Jurnal Pendidikan, 14(1), 111–125. https://doi.org/10.31849/lectura.v14i1.12539
Salomon, G. (1979). Interaction of media, cognition, and learning. Jossey-Bass Publishers.
Susanto, S. P., & Ana, R. F. R. (2024). Pengembangan media komik digital flipbook berbantuan Canva pada materi proses fotosintesis kelas IV SDN 1 Moyoketen. Jurnal Simki Postgraduate, 3(2), 130–137. https://doi.org/10.29407/jspg.v3i2.794
Syahrir, A. P., Zahirah, S. P., & Salamah, U. (2023). Pemanfaatan aplikasi desain grafis Canva dalam pembelajaran multimedia di SMA Negeri 1 Taman. Prosiding Seminar Nasional, 1, 732–742.
Tatalovic, M. (2009). Science comics as tools for science education and communication: A brief, exploratory study. Journal of Science Communication, 8(4), A02. https://doi.org/10.22323/2.08040202
Versaci, R. (2001). How comic books can change the way our students see literature: One teacher's perspective. English Journal, 91(2), 61–67. https://doi.org/10.58680/ej2001841
Wadsworth, B. J. (1996). Piaget's theory of cognitive and affective development: Foundations of constructivism (5th ed.). Longman Publishers.
Wood-Robinson, C. (1991). Young people's ideas about plants. Studies in Science Education, 19(1), 119–135. https://doi.org/10.1080/03057269108559995
Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya media pembelajaran dalam proses belajar mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074
Zou, Y., Kuek, F., Feng, W., & Cheng, X. (2025). Digital learning in the 21st century: Trends, challenges, and innovations in technology integration. Frontiers in Education, 10, 1562391. https://doi.org/10.3389/feduc.2025.1562391
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Tiwi Meilita Pratiwi, Sasmita Sari

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.







