Developing AI-Enhanced Animated Educational Media for Pancasila Character Education
A Comprehensive Needs Analysis in Indonesian Junior High Schools
DOI:
https://doi.org/10.56916/jirpe.v4i4.2364Keywords:
AI-based animation, Pancasila Student Profile, character education, needs analysis, junior high schoolAbstract
Character education has become a critical imperative in 21st-century learning, particularly at the junior high school level where students undergo pivotal developmental phases. Despite the potential of artificial intelligence (AI) and animation technologies to enhance character education, significant implementation challenges persist in Indonesian educational contexts, with limited research examining stakeholder needs for AI-based learning media incorporating Pancasila Student Profile characteristics. This descriptive quantitative study within a research and development framework analyzed needs for developing AI-based animated video learning media at SMP Negeri 6 Sungai Keruh. Data were collected through structured questionnaires administered to 28 seventh-grade students and 8 teachers, examining pedagogical, technical, cognitive, aesthetic, and evaluative dimensions. Descriptive statistical analysis was employed to identify dominant patterns and stakeholder preferences using Guttman scaling principles. Student analysis revealed strong preferences for audiovisual learning modalities (85.5% enhanced information absorption through visual-audio combinations) and aesthetic design elements (85.5% increased motivation through attractive design). Technical accessibility showed 78.5% adequate device access, while 80.0% recognized evaluation mechanisms' importance. Teacher analysis demonstrated pedagogical readiness with 85.5% recognizing animation effectiveness and universal technical infrastructure support (100.0% internet connectivity), though 64.5% required additional professional development for optimal implementation. Findings demonstrate substantial stakeholder readiness for AI-based animated learning media development while identifying specific support areas. Results align with theoretical frameworks supporting animation's cognitive processing advantages and provide empirical evidence extending existing Pancasila Student Profile-based media research from elementary to secondary contexts. The convergence of theoretical frameworks, empirical evidence, and stakeholder needs establishes robust foundation for subsequent development phases, contributing to advancing character education through innovative technological integration.
References
Aditya, M. L. N., Sujana, I. W., & Wulandari, I. G. A. A. (2023). Media video pembelajaran desa penglipuran berbasis profil pelajar pancasila. Jurnal Ilmiah Pendidikan dan Pembelajaran, 7(1), 28-37. https://doi.org/10.23887/jipp.v7i1.58534
Agung, B. (2025). Transformasi Kurikulum Merdeka: Analisis Filosofis dan Implikasinya terhadap Pembentukan Karakter Peserta Didik. Nizamiyah: Jurnal Sains, Sosial Dan Multidisiplin, 1(2), 92-104. https://doi.org/10.64691/nizamiyah.v1i2.41
Ayres, P., Marcus, N., Chan, C., & Qian, N. (2009). Learning hand manipulative tasks: When instructional animations are superior to equivalent static representations. Computers in Human Behavior, 25(2), 348–353. https://doi.org/10.1016/j.chb.2008.12.013
Berney, S., & Bétrancourt, M. (2016). Does animation enhance learning? A meta-analysis. Computers & Education, 101, 150–167. https://doi.org/10.1016/j.compedu.2016.06.005
Bialik, M., Bogan, M., Fadel, C., & Horvathova, M. (2015). Character education for the 21st century: What should students learn. Center for Curriculum Redesign, 1-35.
Castro-Alonso, J. C., Ayres, P., & Paas, F. (2014). Dynamic visualisations and motor skills. In W. Huang (Ed.), Handbook of human centric visualization (pp. 551–580). Springer. https://doi.org/10.1007/978-1-4614-7485-2_22
Chen, L., Chen, P., & Lin, Z. (2020). Artificial intelligence in education: A review. IEEE Access, 8, 75264-75278. https://doi.org/10.1109/ACCESS.2020.2988510
Chiu, T. K., Xia, Q., Zhou, X., Chai, C. S., & Cheng, M. (2023). Systematic literature review on opportunities, challenges, and future research recommendations of artificial intelligence in education. Computers and Education: Artificial Intelligence, 4, Article 100118. https://doi.org/10.1016/j.caeai.2022.100118
Crompton, H., & Burke, D. (2023). Artificial intelligence in higher education: The state of the field. International Journal of Educational Technology in Higher Education, 20(1), Article 22. https://doi.org/10.1186/s41239-023-00392-8
Dalacosta, K., Kamariotaki-Paparrigopoulou, M., Palyvos, J., & Spyrellis, N. (2009). Multimedia application with animated cartoons for teaching science in elementary education. Computers & Education, 52(4), 741–748.
Gusti, G. N. Y. R. P., Sujana, I. W., & Ganing, N. N. (2023). Video pembelajaran animasi berbasis profil pelajar pancasila: Pengembangan video pembelajaran animasi berbasis profil pelajar pancasila materi pancasila sebagai nilai kehidupan muatan pendidikan pancasila kelas IV SD Negeri 12 Sesetan tahun ajaran 2023/2024. Mimbar Pendidikan Indonesia, 4(3). https://doi.org/10.23887/mpi.v4i3.74973
Hanif, M. (2020). The development and effectiveness of motion graphic animation videos to improve primary school students' sciences learning outcomes. International Journal of Instruction, 13(3), 247–266. https://doi.org/10.29333/iji.2020.13416a
Hapsari, A. S., Hanif, M., Gunarhadi, & Roemintoyo. (2019). Motion graphic animation videos to improve the learning outcomes of elementary school students. European Journal of Educational Research, 8(4), 1245–1255. https://doi.org/10.12973/eu-jer.8.4.1245
Hari Narayanan, N., & Hegarty, M. (2002). Multimedia design for communication of dynamic information. International Journal of Human-Computer Studies, 57(4), 279–315. https://doi.org/10.1006/ijhc.2002.1019
Hegarty, M., Kriz, S., & Cate, C. (2003). The roles of mental animations and external animations in understanding mechanical systems. Cognition and Instruction, 21(4), 209–249. https://doi.org/10.1207/s1532690xci2104_1
Höffler, T. N., & Leutner, D. (2007). Instructional animation versus static pictures: A meta-analysis. Learning and Instruction, 17(6), 722–738. https://doi.org/10.1016/j.learninstruc.2007.09.013
Holmes, W., Bialik, M., & Fadel, C. (2019). Artificial intelligence in education promises and implications for teaching and learning. Center for Curriculum Redesign. https://discovery.ucl.ac.uk/id/eprint/10139722/
Karnajaya, K. N., & Wulandari, I. G. A. A. (2023). Video pembelajaran interaktif berbasis profil pelajar pancasila mata pelajaran IPAS bagi siswa kelas IV sekolah dasar. Indonesian Journal of Instruction, 4(3), 195-206. https://doi.org/10.23887/iji.v4i3.63655
Kesuma, S., & Kaban, T. (2022). Analisis Implementasi Pembelajaran Outing Class pada Mata Pelajaran PKn di SMA Plus Al-Azhar Medan. MUKADIMAH: Jurnal Pendidikan, Sejarah, Dan Ilmu-Ilmu Sosial, 6(2), 421-430. https://doi.org/10.30743/mkd.v6i2.5741
Khadijah, S., & Ningsih, S. N. S. (2025). Pengembangan video animasi berbasis profil pelajar pancasila untuk siswa di sekolah dasar. Journal Sains Student Research, 3(6), 26-36. https://doi.org/10.61722/jssr.v3i6.6162
Kusnadi, E., & Pitaloka, Y. (2024). Penggunaan media Youtube animasi dalam membentuk profil pelajar pancasila dimensi berkhebinekaan global: Studi deskriptif kualitatif di SMP Islam Pacet. Cetta: Jurnal Ilmu Pendidikan, 7(2), 186-196. https://doi.org/10.37329/cetta.v7i2.3297
Lickona, T., & Davidson, M. (2005). Smart & good high schools: Integrating excellence and ethics for success in school, work, and beyond. Center for the 4th and 5th Rs/Character Education Partnership.
Luckin, R., & Holmes, W. (2016). Intelligence unleashed: An argument for AI in education. Pearson.
Muslichah, M., Mahardhani, A. J., Azzahra, A. F. N., Safitri, D. E. C., Hardiansyah, H., Amala, I. A., & Nabila, S. N. (2021). Pemanfaatan video pembelajaran dengan mengintegrasikan profil pelajar pancasila melalui pembelajaran jarak jauh pada program kampus mengajar di SD Negeri Jatimulyo 02 Kota Malang. Jurnal Kiprah, 9(2), 90-99. https://doi.org/10.31629/kiprah.v9i2.3516
Nucci, L., Narvaez, D., & Krettenauer, T. (2014). Citizenship Education in the United States: Regime Type, Foundational Questions, and Classroom Practice WA LT ERC. PA RKER. In Handbook of Moral and Character Education (pp. 363-383). Routledge. https://doi.org/10.4324/9780203114896
Ouyang, F., & Jiao, P. (2021). Artificial intelligence in education: The three paradigms. Computers and Education: Artificial Intelligence, 2, Article 100014. https://doi.org/10.1016/j.caeai.2021.100014
Pedró, F., Subosa, M., Rivas, A., & Valverde, P. (2019). Artificial intelligence in education: Challenges and opportunities for sustainable development. UNESCO.
Perales-Palacios, F. J., & Vílchez-González, J. M. (2002). Teaching physics by means of cartoons: A qualitative study in secondary education. Physics Education, 37(5), 400–406. https://doi.org/10.1088/0031-9120/37/5/306
Ploetzner, R., Berney, S., & Bétrancourt, M. (2020). A review of learning demands in instructional animations: The educational effectiveness of animations unfolds if the features of change need to be learned. Journal of Computer Assisted Learning, 36(6), 838–860. https://doi.org/10.1111/jcal.12476
Prensky, M. (2001). Digital natives, digital immigrants part 2: Do they really think differently?. On the horizon, 9(6), 1-6. https://doi.org/10.1108/10748120110424816
Putri, S. R., Efendi, R., & Aini, N. (2023). Pengembangan media video animasi terintegrasi profil pelajar Pancasila pada mata pelajaran matematika kelas IV sekolah dasar. INNOVATIVE: Journal Of Social Science Research, 3(4), 5987-5998.
Rahayu, N. N. S., Astawan, I. G., & Ambara, D. P. (2024). 3D Animation Video Learning Media Contains Character Education to Improve Social Skills. Journal of Education Technology, 8(2), 362-370. https://doi.org/10.23887/jet.v8i2.75063
Raharjo, M., & Safitri, E. R. (2024). Needs analysis in determining the suitability of interactive infographic learning media in elementary schools. Jurnal Ilmiah Pendidikan dan Pembelajaran, 8(3). https://doi.org/10.23887/jipp.v8i3.86679
Rahmawati, F., & Atmojo, I. R. W. (2021). Analisis media digital video pembelajaran abad 21 menggunakan aplikasi canva pada pembelajaran IPA. Jurnal Basicedu, 5(6), 6271-6279. https://doi.org/10.31004/basicedu.v5i6.1717
Rahmawati, Y. P., & Salehudin, M. (2021). Optimalisasi pembelajaran abad 21 pada SMP dan SMA. Journal of Instructional and Development Researches, 1(3), 112-122. https://doi.org/10.53621/jider.v1i3.67
Rahmatiani, L., & Saylendra, N. P. (2021). Pembentukan civic disposition peserta didik berbasis kompetensi abad 21. Jurnal Moral Kemasyarakatan, 6(2), 54-63. https://doi.org/10.21067/jmk.v6i2.6216
Retnasari, L., Suroto, S., Abdulkarim, A., & Hidayah, Y. (2024). Pengembangan pembelajaran interaktif berbasis Articulate Storyline terintegrasi profil pelajar pancasila pada anak sekolah dasar. Jurnal Ilmiah Global Education, 5(1), 344-358. https://doi.org/10.55681/jige.v5i1.2384
Rezai, A., Namaziandost, E., & Hwang, G. J. (2024). How can ChatGPT open promising avenues for L2 development? A phenomenological study involving EFL university students in Iran. Computers in Human Behavior Reports, 16, Article 100510. https://doi.org/10.1016/j.chbr.2024.100510
Schwan, S., & Riempp, R. (2004). The cognitive benefits of interactive videos: Learning to tie nautical knots. Learning and Instruction, 14(3), 293–305. https://doi.org/10.1016/j.learninstruc.2004.06.005
Selwyn, N. (2019). What's the problem with learning analytics? Journal of Learning Analytics, 6(3), 11-19. https://doi.org/10.18608/jla.2019.63.3
Sujana, I. P. W. M., Sukadi, S., Cahyadi, I. M. R., & Sari, N. M. W. (2021). Pendidikan karakter untuk generasi digital native. Jurnal Pendidikan Kewarganegaraan Undiksha, 9(2), 518-524. https://doi.org/10.23887/jpku.v9i2.34229
Sundari, I., Rambe, R. H., & Putri, I. R. (2024). Integrasi Nilai-Nilai Karakter Dalam Pembelajaran PAI di Era Digitalisasi di Madrasah Ibtidaiyah Negeri. TA'DIBAN: Journal of Islamic Education, 5(1), 65-74. https://doi.org/10.61456/tjie.v5i1.239
Thariq, R. A. B., & A'yun, D. Q. (2024). Implementasi Filsafat Pendidikan Ki Hadjar Dewantara dalam Kurikulum Deep Learning. Jurnal Media Akademik (JMA), 2(12). https://jurnal.mediaakademik.com/index.php/jma/article/view/1250
Thompson, P. (2013). The digital natives as learners: Technology use patterns and approaches to learning. Computers & Education, 65, 12-33. https://doi.org/10.1016/j.compedu.2012.12.022
Xia, Q., Chiu, T. K., Lee, M., Sanusi, I. T., Dai, Y., & Chai, C. S. (2022). A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education. Computers & Education, 189, Article 104582. https://doi.org/10.1016/j.compedu.2022.104582
Zawacki-Richter, O., Marín, V. I., Bond, M., & Gouverneur, F. (2019). Systematic review of research on artificial intelligence applications in higher education–where are the educators? International Journal of Educational Technology in Higher Education, 16(1), 1–27. https://doi.org/10.1186/s41239-019-0171-0
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Rini Alvionita, Erna Retna Safitri, Umi Chotimah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.







