Revitalisasi Pembelajaran Bangun Ruang melalui Kolaborasi Kontekstual RME dan STEAM
DOI:
https://doi.org/10.56916/jp.v4i3.2130Abstract
This study aims to examine the effectiveness of integrating Realistic Mathematics Education (RME) and the STEAM approach in enhancing students’ conceptual understanding of three-dimensional geometry at the Madrasah Tsanawiyah level. The research employed a qualitative approach with a case study design. The subjects were ninth-grade students at MTs Plus An-Nahdliyah. Data were collected through observation, interviews, and written tests, and analyzed using qualitative descriptive methods. The results indicate that the integration of RME and STEAM improves students’ conceptual understanding, spatial visualization, and critical and creative thinking skills. Furthermore, students showed increased learning motivation, mathematical communication, as well as collaboration and contextual problem-solving abilities. These findings suggest that RME-STEAM integration is an effective and relevant approach in modern mathematics education, particularly for teaching solid geometry.
References
Arsy, I., & Syamsulrizal, S. (2021). Pengaruh pembelajaran steam (science, technology, engineering, arts, and mathematics) terhadap kreativitas peserta didik. Biolearning Journal, 8(1), 24-26. Diambil dari https://core.ac.uk/download/pdf/478581276.pdf
Azzahra, N. I. (2024, February). Implementasi STEAM pada Pembelajaran Matematika dalam Menunjang Keterampilan Abad 21. In PRISMA, Prosiding Seminar Nasional Matematika (pp. 335-341). Diambil dari https://proceeding.unnes.ac.id/prisma/article/view/2971
Barkah, R. F., Yulianingsih, N. F. A., Ananda, W., & Asmara, A. S. (2022). Pengaruh pendekatan RME berbantuan media konkret terhadap hasil belajar matematika siswa kelas IV. Jurnal Pancar (Pendidik Anak cerdas dan Pintar), 6(1), 206-210. https://doi.org/10.52802/pancar.v6i1.331
Cuhanazriansyah, M. R., & Cahyaningrum, Y. (2023). Peran Media Pembelajaran Berbasis Etno-Steam Pada Proses Pembelajaran di Sekolah Menengah Atas. Filosofiamundi , 1 (2). Diambil dari https://philosophiamundi.id/index.php/philosophia/article/view/8
Fatimah, S., Sari, I. J., & Camara, J. S. (2023). The Implementation of Case-based Learning Approach in the Classroom: A Systematic Review. Gagasan Pendidikan Indonesia. https://doi.org/10.30870/gpi.v4i2.20535
Khoirotunnisa, A. U., & Irhadtanto, B. (2020). Pengaruh model pembelajaran flipped classroom tipe traditional flipped berbantuan video terhadap kemampuan berpikir kreatif siswa pada materi bangun ruang sisi datar. Jurnal Pendidikan Edutama, 7(2), 17. https://DOI:10.30734/JPE.V7I2.768
Kurniawan, A., Juliangkary, E., & Pratama, M. (2019). Analisis kesulitan siswa dalam menyelesaikan soal fungsi. 7(1), 72–82. https://doi.org/10.33394/MPM.V7I1.1679
Minulescu, I. (2023). Aprendizaje basado en proyectos con enfoque STEAM; una experiencia de integración entre matemáticas, ciencias naturales y artes en 6o grado del Colegio Mayor de San Bartolomé. https://doi.org/10.11144/javeriana.10554.63039
Nurhikmayati, I. (2019). Implementasi STEAM dalam pembelajaran matematika. Jurnal Didactical Mathematics, 1(2), 41-50. Diambil dari https://media.neliti.com/media/publications/301053-implementasi-steam-dalam-pembelajaran-ma-e85fc671.pdf
Rahayu, P., & Adityarini, E. (2024). Inovasi Pembelajaran STEAM Berbasis Hasil AKMI untuk Meningkatkan Kompetensi Siswa Madrasah di Era Digital. Journal of Madrasah Studies, 1(1), 1-10. Diambil dari https://kskkpub.org/index.php/jms/article/view/11
Shishkov, B. (2020). Case Study and Examples (pp. 175–234). Springer, Cham. https://doi.org/10.1007/978-3-030-22441-7_7
Sinuraya, R. A., Nabilah, A. A. N., & Yasinta, V. Kesulitan Siswa Dalam Mempelajari Jaring-Jaring Bangun Ruang Dan Luas Permukaan. Diambil dari https://core.ac.uk/download/pdf/617054588.pdf
Sukma, N., Helen, S., & Roza, Y. (2024). Implementation of the pbl model to improve the mathematical problem-solving ability of class xii mipa high school students. Jurnal Prinsip Pendidikan Matematika, 7(1), 38–45. https://doi.org/10.33578/prinsip.v7i1.249
Wildaniati, Y., Santoso, A., & Dewi, R. S. I. (2024). Pembelajaran Berbasis Masalah dalam Meningkatkan Kemampuan Pemecahan Masalah Matematika Peserta Didik. Elementary: Jurnal Iilmiah Pendidikan Dasar, 10(1), 12-26. https://e-journal.metrouniv.ac.id/elementary/article/view/9015
Zhu, Y., & Zainudin, M. I. (2024). Integrating Art and Engineering in Hebei’s STEAM Education. Journal of Digitainability, Realism & Mastery, 3(05), 49–63. https://doi.org/10.56982/dream.v3i05.238
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Boedy Irhadtanto, Muhammad Rinov Cuhanazriansyah, Avita Widya Pratama

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.